Audience: For streaming companies and art lovers
Core technologies: VR streaming technologies. Motion capture based on external cameras or sensor suits, streaming of motion capture data from multiple remote users in a shared virtual environment, live streaming to multiple devices (multiplayer technology from connected networks), face tracking, avatars creation (3D modelling, rigging and animation), 3D scene modelling and editing.
Application: Extending stages of performance reality – Capture and stream the physical stage to a virtual environment and audience