LIVE VR PERFORMANCES

Engage with cutting-edge live performances in virtual reality.

The 3D virtual theatre (3DVT) is the venue that hosts all the applications of Premiere, including the VR media streaming platform, a streaming channel for the transmission of live VR events, providing the stage to stream a performance with the audience connected from a remote location.

REUSING THE SOFTWARE DEVELOPED THROUGHOUT THE PROJECT

The 3DVT streaming infrastructure will be made available as an open source application that can be downloaded and run on the user’s computer, through an epic account.
GitLab Link: Virtual Theatre &  Video Streaming Engine

Access research resources for Performance capturing, storing protocols and VR streaming (D2.5) and 3D modelling and editing (D4.3).
https://premiere-project.eu/resources/

Get in touch with CYENS to request VR capturing and streaming services related to the performing arts. Demos of the 3DVT can be organised for venues and artists, in the framework of a potential adoption.

Contact: Kleanthis Neokleous Also with Medidata for deploying 3D Virtual Theatre environments for live streaming.
Contact: Rogério Ribero.

MADE BY
 Leader – CYENS Centre of Excellence

Creators: CYENS was the technical partner in charge of the development of the 3DVT. Medidata developed the Content Management System (CMS) and API. For the live VR streaming pilot, CYNS collaborated with Coliseu Porto Ageas, for the 3D reconstruction of the physical venue and the piloting and presentation of the project’s results. Coliseu also hosted the project’s final event, PREMIERE Live: A Festival of Performing Arts, Technology & Experimentation, a showcase of the technologies and performances produced.

Audience: For streaming companies and art lovers

Core technologies: VR streaming technologies. Motion capture based on external cameras or sensor suits, streaming of motion capture data from multiple remote users in a shared virtual environment, live streaming to multiple devices (multiplayer technology from connected networks), face tracking, avatars creation (3D modelling, rigging and animation), 3D scene modelling and editing.

Application: Extending stages of performance reality – Capture and stream the physical stage to a virtual environment and audience

VR streaming and knowledge transmission in the 3D Virtual Theatre. PREMIERE Demo webinar

In this webinar hosted by ‪@CYENSCentreofExcellence‬ we have explored how motion capture and VR streaming technologies can be adopted by venues and companies to enable virtual presence and interaction

Infrastructure and Reusable Components by CYENS Centre of Excellence

The team of CYENS Centre of Excellence from Cyprus exploring how XR technologies are revolutionizing performing arts enabling performances in shared virtual spaces. The Virtual Theatre they are designing will be a VR space for the creation and presentation of performances. For this, they are working on several innovative tools, including, a 3D editing scene tool, a motion and performance capturing protocol, and models for human body pose and motion analysis.

ADDITIONAL MATERIALS

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